Class_name = "CBatchBallistics"
object_name = "BULLET_GBR_11x59_AP"

//11    Vickers Balloon Gun

//////	PhysicsBody properties
VisualImage=0,"graphics/ammo/ammoRmgSmk.mgm",false // TODO
visualradius=4.3
SoundScript=""
ImageAttr=21	//IA_NOMINPIXELS | IA_NOINTERPOLATION

//CollisionBody="graphics/ammo/ammo.col"

NoDirecion=true
NoCollision=true

// ,     ( 0 -   5/  ),  -  .  ,    ,  
//       100   ,  .    0.25  ,  0.8 .    0.5  
//           
//         .bin   (  ),  10/  
// ..        ,    
//          100       SHELL_GER_20x82_AP (=1000)

Armor1=0,610,		10,68,	8,168,	0,270
Armor2=100,524,		8,50,	6,124,	0,200 //           BULLET_RUS_12-7x108_AP   ,   
Armor3=500,311,		4,18,	3,44,	0,70
Armor4=1000,226,	2,10,	2,24,	0,36
Armor5=1500,166,	2,6,	1,12,	0,20

//             

Gage=11.43				//
DefaultStartSpeed=610	//        ()
MaxDistance=1600		// ,    
Mass=0.0175				// 
Mkr=0.99				//  ,     Cx   M=1,        
Mmax=2.2				//  ,     Cx,   M=1,        
Cx_0=0.18				// -   (M <= Mkr),        
Cx_max=0.45				// -   (M = 1),        
Cx_1=0.38				// -   (M >= Mmax),        
R=0.005715				// 
LiveTime=7				//   (  :    MaxDistance     + 3.5)
TimeToDestroy=0			//       ,         
TracertShowtime = 1.28	//  
MaxRedirections = 2		// - 
DestroyOnExplosion=false	//     (default =true)     Hit..Effect  Hit..,      
							//      ""     ,         

debug=false

DefaultBulletSpeed = 610.0
BulletSpeed = "Vickers Balloon Gun", 610.0

HitDummyEffect=""
HitWood="LuaScripts/WorldObjects/Explosions/Effects/hit_ap_12-23mm_wood.txt"
HitWaterEffect="LuaScripts/WorldObjects/Explosions/Effects/hit_ap_12-23mm_water.txt"
HitGroundEffect="LuaScripts/WorldObjects/Explosions/Effects/hit_ap_12-23mm_ground.txt"
HitArmor="LuaScripts/WorldObjects/Explosions/Effects/hit_ap_12-23mm_armour.txt"
HitBuildingEffect="LuaScripts/WorldObjects/Explosions/Effects/hit_ap_12-23mm_building.txt"
HitPlane="LuaScripts/WorldObjects/Explosions/Effects/hit_ap_12-23mm_armour.txt"
HitForestEffect="LuaScripts/WorldObjects/Explosions/Effects/hit_ap_7mm_wood.txt"

shellType = 2
//        SHELL_TYPE_CV = 1,//  - CV - Armour Piercing with Cavity Bursting Charge
//        SHELL_TYPE_AP = 2,//   - AP - Armour Piercing Solid
//        SHELL_TYPE_HV = 3,//  - HV - Armour Piercing Composite Rigid (High Velocity)
//        SHELL_TYPE_HT = 4,//  - HT - Hight Explosive Anti Tank (HEAT)
//        SHELL_TYPE_SH = 5,//  - SH - Shrapnel
//        SHELL_TYPE_HE = 6,//  - HE - High Explosive and Fragmental
//        SHELL_TYPE_SpHV = 7,//   - SpHV - Armour Piercing Spool-Shaped (Spool High Velocity)